From the idea to
the execution
We generate ideas and develop them fast to get users` feedback. We insist with iterations until the goal is reached: satisfaction of the audience.

We generate ideas and develop them fast to get users` feedback. We insist with iterations until the goal is reached: satisfaction of the audience.
Stickman Splatter – prototype
A hyper casual shooter prototype with hybrid destruction effects.
Bones Runner prototype
Hyper casual game concept. A skeleton runs and loses bone parts on obstacles.
Paparazzi Quest prototype
A hyper casual game concept where the player is a paparazzi with mission to photograph celebrities, share the photos to his / her social and become influencer.
Ballance Run prototype
A hyper casual game concept where you use the platforms` rotation in order to avoid enemies.
Balance & physics experiment
An experimental concept for hyper casual game in Unity.
Cube Maniacs prototype
A hyper casual game concept where player must put the correct cubes to the corresponding places. Enemies are trying to steal his cubes.
Oh My Duck prototype
A casual game concept where you are a mommy duck that tries to gather its duck kids to the safe area.
Oops My Bad prototype
A hyper casual game where the player is a life coach that must give the correct advice to customers and then to interact with ingame actions.
Yes Honey – prototype
A hyper casual game prototype inspired by text-based games. You are married to a nasty wife that makes your life miserable but you don`t want to disappoint her…